Back to Ball Flip DX

Store Publishing Kit

This page is a publishing checklist for Ball Flip DX by ManbouRockBox. It is not shown as marketing copy inside the game loop.

Store Listing Copy

App Name

Ball Flip DX

Developer Name

ManbouRockBox

Short Description

Flip gravity, dodge noise, chain crystals, and chase a new best score in a one-touch arcade runner.

Subtitle

One-touch gravity arcade.

Long Description

Ball Flip DX is a fast one-touch arcade game built around clean timing and instant retries. Tap to flip gravity, collect crystals to build your combo, grab Charge cells for shields, and dodge red noise hazards as the speed rises. Short runs, clean feedback, and optional rewarded continues make each attempt easy to start and hard to put down.

Screenshot Plan

  1. Start screen showing tutorial, missions, and daily challenge.
  2. Early run with crystal collection and visible one-touch controls.
  3. High-speed hazard moment showing red noise and shield state.
  4. Result screen with score, distance, mission progress, and retry button.
  5. Skin unlock or progression-focused screen after a strong run.

Required Store Assets To Produce Later

Pre-Capacitor File Structure Plan

New project 6/
  index.html
  manifest.json
  sw.js
  privacy.html
  store-listing.html
  icons/
    icon.svg
    icon-192.png
    icon-512.png
    maskable-512.png
  publishing/
    screenshots/
    store-assets/
    notes.md
  package.json          (future)
  capacitor.config.json (future)
  android/              (future, generated)
  ios/                  (future, generated)

Before Native Wrapping

Rewarded Ad Integration Plan

The Android build uses Google AdMob rewarded ads through a small native bridge. Ads must appear only after the player taps “広告を見て続行”, and the game should continue only when the rewarded-ad callback confirms that the user earned the reward. Development and internal testing use Google’s test rewarded ad unit ID.

AdMob IDs To Create Later

Implementation Notes

Store Review Checklist